Hypermedia is nothing but multimedia, but this time packaged
as an educational computer software where information is presented and student
activities are integrated in a virtual learning environment. Most educational
IT applications are hypermedia and these include:
• Tutorial
software packages
• Knowledge
webpages
• Simulation
instructional games

•Learning
project management, and others
The presentation of information-learning activities in
hypermedia is said to be sequenced in a non-linear manner, meaning that the
learner may follow his path of activities thus providing an environment of
learner autonomy and thinking skills.
Characteristics of hypermedia applications:
Learner control- the learner makes his own decisions on the
path, flow of events of instruction.

Learner wide range of navigation routes- the learner has a
wide range of navigation routes such as by working on concepts he is already
familiar with. He may even follow a linear or logical path, even if the
previous activity is half-completed. He may explore other sections opting to
return or complete the previous activity.
Variety of media- Hypermedia includes more than one media
(text, graphics, audio, animation and video clip) but does not necessarily use
all types of media in one presentation. Since only virtual learning activity
takes place, it is important from the standpoint of the teacher to optimize the
learning process by identifying the characteristics of media application, as
well as the advantages and limitations of such an application.

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